Hey guys, I'm trying to store an animation curve as a texture. I have tried a few ways but can't get it right. I've got 28 frames with varying values between -1.0 to 1.0. I'd like to store it as a 1x28px texture. I've tried letting a place2Texture's outU drive an animation curve and use that input as color in a material.…
Unpaid, with a view to Crowd-Funding and royalty payments on release. 28th October 2008. From the 26th floor of the office, the distant thunder can barely be heard over the rain crashing against the window. Tightening the grip on the bloodied crowbar in your hand, you stare at the city streets below until the light streams…
I've always heard animating a cat or a horse can both be really fucking hard. There was a story about a pixar animator that got hired entirely based on a single realistic animation they did of a cat. I think interaction between multiple characters is really tough because it's a whole other set of limbs that you have to…
I've been working as the sole programmer on this project and am looking to have it completed by March. The basic gameplay/networking and database work is all done. I'm now focusing on polishing the game, revamping the combat, and creating new content. I'm waiting for the animations to be redone before I make a video of the…
Hey guys. I was fooling around with a stretchy IK arm rig the other day and I wanted to try making a dhalsim punch animation to try it out. So does anyone have any fairly generic looking muscular male arm mesh that they would share? I would ofc give credit if I were to show of any of the work I would do. Thanks.
The Story of Frozen: Making a Disney Animated Classic (Tuesday at 8pm on ABC) www.dailymotion.com/video/x24vqya_snowman-clip-the-story-of-frozen-making-a-disney-animated-classic_shortfilms
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style
I had no problems exporting animated collada with the autodesk plugin. Did you try the bake animation setting in the exporter, since your joints are animated indirectly?
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hey guys I'd thought i'd make a start to my post about my character animation module. Basically the assignment is split into 3 sections. Practical - 70% OVERALL 1) Make a walk cycle (15%) 2) Run & Jump Cycle/Prone to Standing sequence (15%) 3) 20 Second story Animation (70%) Report - 30% OVERALL We have to completely rig…