Disk 1 is being re-released with a whole new title and cover (the original was knocked up quickly for the siggraph deadline by some 'artist' who thought changing the title would make it fit better !!!!!!!!!!!!!) just note that the content is EXACTLY the same as version 1... its not an upgrade or a version 2. We also have…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hi. First of all, sorry for my english. I have downloaded UDK, and this is this default scene. After I press "Game mode" or "Play level button" I get this screen error: http://s4.ifotos.pl/img/1JPG_nhaanhq.JPG What is that? I get some mid spec hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) 2046MB RAM DDR 2 NVIDIA…
thomasp I am talking more about what may help artists, not replace them . Chat GPT already can make you blend files with geometry node setup after your description . It often connects the nodes not right but you still get an idea how it meant to work. Besides gazillion useful addons Chat made me this year. I am getting so…
I have been doing a lot of textures during last 17 years and studied pretty much everything what had been appearing on the market. There is still nothing I would consider convenient. Through the time a weird things had been born , A thing that multiplies all Photoshop disadvantages on super high level making even bigger…
Already some years I work with vertex color under Maya and it will create shit render with the x-ray mode in the viewport. I would like to know if there is a solution about it or I have to create a patch detecting if there is vertex color and I switch on the vertex color transparency. Let me know.... Thanks! :)
Hello, iam curious to know if Zbrush has a symmetry mode that enables to draw on every side of a cube at once. Similar to the radial function. To make myself a bit clearer i attached a picture that shows what iam looking for. Is that somehow possible with the current version of Zbrush? Somehow i cant get what iam looking…
No, not really. I think there's something in the works for grouping nodes together into a collapse-able node, like ShaderFX used to allow. I can't recall where I saw that, but could be useful for organizing large material networks.
I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
Thanks for extra info oglu, i agree 100%. with what you say. Maya only start to shine when you need to make lot of people work together at the same time on a project that involve complex assets = big studios. Personally i don't care too much about new fancy feature, but i would love that they just take notice of the Maya…