Blender doesn't have quite as good scripting documentation as Modo and the API gets broken much more frequently but it has got a few things going for it that make it pretty easy to script. The API documentation is available here, so go ahead and take a look. One thing that you'll be using in the process of scripting…
@bakamund : these are all very legitimate needs imho, and there is no need to justify yourself for asking for them. There's always going to be people telling you that you don't need this or that feature, but yeah as said, no need to justify it :) As for Speedflow : if I am not mistaken the addon is not adding any feature…
Well, that's precisely why I believe it is pointless (and dare I say counter-productive) to look at it that way. If the tools, workflows and default hotkeys were exactly the same as Modo ... it would be called Modo. Instead if you are curious about the app just dive in casually without expectations and explore/understand…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…
@MrNinjutsu Like you, I've only been using Blender to model in casually and am a Max user. I'm currently doing my first big(in Blender) AAA gun asset(100K) and have avoided Blender's unwrap tools like the plague..........until now. :) The UV sync thing was completely alien to my brain and I just couldn't see the logic of…
Hi there @kio , I got it figured out and I can now comment on what went wrong/what may need to be adjusted. - There is no zipped release on the GItHub page, and downloading the source as zip indeed adds the usual "-master", resulting in a zip that doesn't fit with the usual Blender addon specifications. Of course this is…
Hi Ace-Angel, First up, love your work, enjoy your posts :) Each to their own is my way of saying I don't think it's a big deal if people want to change the UI. Institutionalized is my way of saying if you have been using the same software for well over 10 years, then it becomes kinda struggle to adapt to a new one.…
Nothing to worry about... =) Its not cool as much as it is desperately needed. We could say the same argument about the 2.5 changes btw, that the new UI and loss of some features will "destabilize" those who spent time learning pre 2.5 blender. The fallacy of it all lays in the fact that: 1) Blender is open source and…
my experience with blender: I am a maya/ zbrush/ lightwave/ shiva user... When i joined up with a couple half- assed programmers i tried to get them into 3d and making iphone games, they were looking for free 3d software. For me to try to learn blender just to teach them 3d was a bad idea. Im comfortable with maya and…
I think the biggest issue regarding baking in Blender is its lack of flexibility. :/ I dont think they could have found a faster and easier way to bake maps (2 or 3 clicks and you are done ) but it is quite restrictive in the fact that you cant use cages, average normals or flip channels before rendering so to be usable…