@EarthQuake I think your images have broken links. Your dropbox links dont show up for me. @HellishBaroness Think about the edge flow of the actual object. I dont mean the edge flow of your mesh or a 3d term. Once you figure out the flow of the edges of your subject, you can plan out how and where to place your…
@aregvan It looks like you're on the right track. The key to clean cylinder intersections is to match the number of segments on both shapes near the intersection. Try matching the wall segments on the critical part first and adjust the perpendicular loops second. The alignment doesn't have to be perfect. Close enough…
One thing that helps me time after time: learn about the actual structure and construction of real world objects. How was this ship made in real life? If we made these objects hundreds of years ago, then there is already a process in place that we can reproduce digitally and we probably have records of how it was made. My…
@IronLover64 Try to capture all of the major shapes in the block out before adding support loops and applying subdivision. It may also be helpful to break the grip down into separate parts and join the front and back together latter on in the modeling process. Evaluating the shapes in the reference images: The front part…
@GCMP: I prefer make it myself since I join this more as a hobbyist than a guy who request for model. (: If I can't reproduce it your way, I'll ask again :p BTW, I didn't make hipoly boolean, I make boolean for (little) 8 sides and (big) 32 sides cylinder.Consider they have suitable segments between their size... Then fix…
My point before was if you create the inner cylindrical portion before you support your other geometry, You won't have the right amount of sides to have an "uninterrupted" curve. I'll explain what I mean (hopefully) The border in brighter green(minus one edge, my bad) right now is making a perfect half circle. It has X…
@MegaSofteae Creating a detailed outline of an object's profile can seem like a logical place to start but in most cases this limits the way you think about the shapes by constraining it to a 2D space. This is why it's generally considered best practice to block out all of the major features of an object in 3D before…
@macaron10 Looks like the basic topology flow should be workable. Running the support loops around the perimeter of the shapes will sharpen the outer profile but redirecting the loops across the flared cap will produce a softer, rounder profile at the end of the quillion. The blade and hilt sides of the cross guard aren't…
Hey friendo. In general, it's a good idea to gather as many reference images you can and really study the shapes of whatever you're modeling. Analyze how each part was made. If you understand the manufacturing process, most of the shapes model themselves. Some pieces will have to be made only by following the refs, so…
Simply raise a few edges and we can tighten that edge with the same toplogoly, its very important however to remember 2 things: 1. Zoom out! Analyzing edge hardness when zoomed way into your model is always a bad idea. While it may look "soft" zoomed in here, pay attention to the last frame, viewed from a reasonable…