WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
How much of the house's is modular? If not much I would suggest this tutorial it will help with your roofs and general modularity with buildings. http://wiki.polycount.com/ModularMountAndBlade?highlight=%28%5CbCategoryEnvironmentModularity%5Cb%29
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Some updates, from our studio! For those, who are interested in modular environment are, here is our interview on LV80! B) https://80.lv/articles/modular-buildings-tips-and-tricks/
maybe some of you unreal guys can help me figure this out, this might be a dumb mistake, but I cant get a consistent specular transition with 2 pieces of geo placed next to each other in unreal welded or not, i'm building a slice of a bowl essentially, and i'd like it to be modular so that in unreal i can rotate each of…
Wanted to take a little break with some modular building exercise. Started off with a simple square hallway and kind of went far and built all the other details. Decided to make this kind of a fancy, private complex for a change from the other stuff I did before. I would like to fix some of the maps, normals and the…
Week Ten Day 1- I created a concrete wall that used to separate two houses and started building the first house. Day 2- I finished creating the first house and started working on the second house that’s to its right. Day 3- I created more houses for the foreground. Day 4- I created two more houses. Then I started to break…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
The next question was, "What is the common prop in the mining city?" Kyoungche Kim had crane idea, I had mining cart idea. Also, the dwarf needed the lanterns to reveal the darkness in the underground. Kyoungche did wonderful idea sketch. Creating modular building assets would save lots of time and maximize our creative. I…
Those wood arches, beams, pillars, and trim pieces create the perfect places to divide up the model of the walls and ceilings. No one is going to notice a modeling seam if it's hidden by a architectural seam. As far as getting everything into place in engine, UE4 has a helpful grid snapping function you can use. Just build…