Currently working on a fantasy scene, and when I say fantasy I mean really out there with complete disregard to if it's actually possible. I haven't been modeling for very long so i'm not that great which is why i'm here, for feedback!The scene i'm going for is like a small island which has been infested by a large tree…
You could use already rigged models and start learning how to animate right away since that's what you want to do: This guy Kiel friggins has free rigged models u can use to start learning how to animate and maybe learn how to create your own in your spare time too: http://www.3dfiggins.com/Resources/FreeRigs/index.html…
You're misunderstanding some stuff Vig. 1) Being a really good FX guy DOES entail knowing 2D/3D and technical stuff also. It's all part of it. The position entails a whole gamut of disciplines. Animation, modeling, texturing all enter into creating FX. Read my list of tasks that the FX guy on our team does. Particle…
Well, apparently you're all Arial hata's! Guess i'll HAVE to change it now! Thanks for all your positive replies sofar, please continue, my ego likes the boner it just got ;) @sicsided: Thanks! I will try to make it less cluttered, even though I like it right now(kill your darlings eh :P). I'll change that domwar4 text…
Welcome to making of "Town square" map in UDK Introduction: Hi , here i wanna share with you lots of experiences during making this scene named "Town Square" . this is the scene I've done as visual target to start a new project and in this case i should define a process to make an environment fast , instancable and organic…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Hey Guys! I never post anything. Well I've not in forever. So I'm trying to stay active. Been out of practice for some time. I am a freelance/contractor currently working a full time customer service job, so time is rare. So When I get some I'm going to post! Critiques are very, very very very (did I mention very) Welcome.…
Alright. This makes 3 outfits per 3 tiers, a total of nine. I'd like to do a few more for each tier, specifically the lowest tier (a few more variations of ragged, pathetic looking peasant clothes), but for now it's time to make a lot more faces. My plan is to work from the three base body ztools, sculpt a new face…
Hey Guys, Here's my last personal work for the year, or at least the WIP. I was inspired to sculpt a Werewolf after playing some Castlevania - Lords of Shadow. I really liked how they handled their Werewolf in game models and decided to make one of my own. Thankfully I had some free time to myself to get this far. I plan…
@JamesBrisnehan I untoasted it for ya! Thanks :) OK so I went through and updated a bunch of things, giving more curves and a more toony feel. Spent today doing a lot of (re)texturing. I've created the bench and the ladder, updated the tree bushes, and started working on this mounted mouse for the side of the building.…