:) Thanks for the input guys. There is currently 1 texture sampler call for the noise permutation array. I had it in code.. but with it there it took over 3300 instructions. If I can get this working in a light enough state the applications are near limitless to adding subtle realism to our worlds. Other people have done…
Time to crack my knuckles, roll up the sleeves, and get to work on some great new VFX for this game! Been part of League since Season 2, and I feel like I've had some ideas I'd like to make that I've always wanted to contribute or throw in a contest like this! Whelp, now that I've had some time to work and put together…
@IgorSilva I like your container, it looks very good, the bake turned out great - one thing that I´ve noticed: maybe the edges are a little bit too sharp, they seem to be a bit smoother in the concept. @fuzesmarcell A good start, I like the way you are going with the container. @Brandon_L Great looking Truck! You´ve realy…
Anybody can teach, but to be a good teacher -- that's something special. Like anything else, you have to really care about what you are doing, and strive to be the best at it. I think OP asking their prospective students what challenges them is a sign that OP is serious about becoming a great teacher. Sometimes the way…
Well I managed to acquire 2 on the tuesday. One I ordered like Monster and others via the Microsoft offer to developers thru my office and the other I earned the old fashioned way...waiting in line. I waited in line in front of a Best Buy near my home from roughly 5pm Monday till 9:00am Tuesday. So about 16 hours straight…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
It seems the particle system strains out anything that is not geometry. Things I tried: - Linked a light to a cube, only the cube came out of the emitter. - Grouped the light and the cube and selected the group to come out of the emitter, only the cube came out even though it let me select the group AS the particle, I had…