This was a project done with I was a student at Gnomon Iron Giant Modeled in Maya, textured in substance and rendered with vray. Rigged and Animated in Maya Responsible for All aspect. Model/Texture/Light/Rig/Animation
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Do another one Id say that you nailed teeth mark but nose and orbit are too big Why dont you separate mandible from skull and dig infratemporal fossa Back is not round is pentagon shape ,~mid of mastoid process should line with lateral edge of mandible , missing nasal spine ,teeth should bow out a lot more ,lower teeth…
its a good start. - You MUST have reference if your going to do it right. Dig up images of other games and just copy portions you like, Also look at FLICKR for terrain photos. - study in those pictures how terrain has things that go from BIG to tiny. Big Cliff to med boulders to small rocks to tiny grass to flat dirt. -…
[ QUOTE ] I figured a big chest was needed to support the wings.. [/ QUOTE ]True, if he was using his arms for wings like a bird. But he has two sets of arms technically and the second set would need all of the support muscles arms normally use. The second set is located on his back which makes it really hard to actually…