While i was developing Erebor in CryEngine 3, i just got an idea of having some Nice Mountains. Here`s The Result. Project Info (Montain Area): Polycount : 668,258 Polys Texture and Models used: -CryTek`s Grass 9 and Grass 1 -3 Variants of trees and grass - The Project took about 1 and a half hour including Environment…
Ok here we go with art from Rise of the Godslayer, the first expansion to Age of Conan. Released in May 2010 it opened up the whole new continent of Khitai for players to explore. First up: characters and creatures...
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…
About Us Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine…
model This project was an assignment for school, to create a portable object using a maximum of 3k tris and 1k textures. I chose to make a modified version of an object featured on SmarterEveryDay; a tesla coil gun. Since this was my first time doing a similar object, I knew it would be difficult for me to make such a…
Lead Artist and Art Director Online social/MMO startup! We are a very young game studio startup building an online Flash-based MMO and looking for an experienced and talented lead artist and art director. We are developing engaging online Flash-based MMO-style gaming worlds aimed young kids, with a unique and innovative…
Hey all, I've been trying my hand at texturing and normal mapping lately. I do some 3d modelling for fun in my free time and in between classes as this doesn't apply to my field of study but I've never been motivated to go past modelling as every time I've tried baking a normal map it's turned out horribly. Anyway I'm…
Yup, it takes whatever other visible subtool you have in your tool, and shapes the currently selected subtool around them. So if you do that, then reproject all, you end up with a continous mesh looking exactly like the primitives you shoved together. Insanely useful!!