Hello, We are looking to hire a talented individual (not company) Character Artist who has a strong background in UE4 and can model, texture, and rig characters. We are looking to hire someone full time for a 8-12 month full time contract. You will create photo realistic AAA characters and armor customizations (similar to…
Hello everyone! I'm currently a student at Gnomon, school of visual effects for film and games. As I am developing my talents and knowledge for 3D, I plan on doing contests like this to keep my 2D skills up! I look forward to working hard with everyone on developing something we can all be proud to show in a portfolio. As…
Hey everyone! I'm rather new to polycount and was just wanting to showcase a character I've been working on, so I hope I'm going about this right ( 〃..) The character was created in the style of Overwatch2, My goal was to turn him into a fully textured game-ready asset referencing Overwatch's style. As soon as I saw the…
"[...]without (I think so) fall into the "edge wear EVERYWHERE" zone." Actually, in a real world context it's very much a common occurrence, particularly for armored service ordnance of whatever description. As an aside, had served with a force recon unit equipped with both wheeled and tracked vehicles, operating alongside…
KnightStatue Update I envy the skill of character modelers and anyone that can manage to sculpt detailed statues quickly and well. The statue is coming along great, but it is a slow and time consuming task. With only 26 days of the challenge left, I hope I can Finnish on time. Majority of the time is on the statue. I am…
Oh wow, my love and interest started when my dad brought home a Tandy TRS-80 way back in the early 80s. It came with a large program book where you had to enter what you wanted it to do, like play pong, or blackjack. It didn't have a way to save anything so once you powered it down you lost everything. Then I graduated to…
It can be interesting to see how game-character designs can be taken into real life, how pieces of armor would need to be cut, how cloth would fold and crease in certain areas, and how a design can be interpreted on a different gender. I finished a fan-art project recently where I created a female version of an iconic male…
I kinda love it to see you working on a Sephiroth ever since you started 3d art :) I dig your work but apart of the armor i personaly would move the chin a lilbit inside volume up the cheek abit make his eyes smaler on the horizontal line put the ear abit up widen his nose wings abit I'd also follow on the last post that…