3000 is not that much :-) I need a CS6 (PS/AI) license :-|, haven't got one anymore. But I can't get a new one either so I need to find someone to buy it from I guess. I don't really like the subscription model. It's ok if you have at least something to fall back on. I am glad I still have a up-to-date perpetual for 3dsmax…
Hi there, just tested the macroscript on 3dstudio 2016 and vray ADvanced 3.6- I cant get the export function to work,exporting from the Megascans Bridge directly to 3D Studio, nothing happens. i followed the suggested steps from the Megascans Bridge - 3DSMax Integration (copy the script to the Scripts/Startup…
Awesome :o I learn a lot with your tutorial, but I tried to use vertex alpha painted in 3dsmax to make shading before exporting to UDK but when I'm in UDK I don't see the effects of my vertex color. Can you show a screen on how you use it ? I think you use a vertex color node but well I can't figure out how to connect it.
Hopefully you made that out of splines and remembered to check on auto generate UV's before poly modeling. If not I agree it could be a good candidate for pelt or spline mapping. If you're using 3dsmax you can try peel in renderhjs textools script. You could also auto unwrap it and stitch edges together and relax as you go…
Thank you!! For me how to work it was a quick desition, basically because I felt the concept to be mostly 'organic' so I thought making the whole thing is 3Dsmax would not give me as much freedom... But now I'm spending a bunch of time flattening faces, defining lines, and things like that... so i'm thinking I probably…
Alright so adding more topology in places that require more detail makes a lot of sense. I did try baking a normal back when i was working on a rock sculpt, but the xnormal bakes always came out with a lot of edges whereas the one i made in 3dsmax was by far the most smooth. Probably just a mistake i made somewhere, i'll…
I tried pluralsight but their tuts are somewhat dull, slow and uninformative. Currently in Zbrush and trying to somehow make my way through. Their featured videos for basics etc are useful. But logically it does not define your skills in any way. Still having problems finding solid infos on 3dsmax tutorials. I know how to…
For the unwrap window, move it to the second monitor and go to Options > Save Current Settings as Default. You can also open this file: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\plugcfg_ln\unwrapuvw.ini And edit these values: WindposX1=XXX WindposY1=XXX WindposX2=XXX WindposY2=XXX The Slate Material…
You have to set up the right ISO and shutter speed in the vray camera. It's just like real life photography . I would also advise to work with a linear workflow(gamma of 2.2), don't forget to recalibrate the textures for 2.2 gamma, Maya has an attribute/node for this so 3dsmax should too. you get the best colors and…
Excluding the sculpting,isn't model&uv'ing the main purpose of the main app?There's no that much thing to do out of the modo (but crucial steps for sure).Baking and maybe presentation.If you use xnormal and marmoset,then modo is pretty much same as any other 'main app' we called.Or simply bake it in 3dsmax,maya,whatever…