Nice looking concepts I would never get to demon viking tho while looking at the images Also maybe just a little more stomach, he looks like a skinny shaman, the bottom right image of your thumbs had it quite well. The concepts are definitely cool, but I think youve gotten a lof off from your goal of a viking demon Each…
Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…
Hello, I am looking to contract a talented 3D animator that is familiar with Paper Mario The Thousand Year Door. Here is an example of what I am looking for: https://www.youtube.com/watch?v=hoeZ7_URCgQ If interested, please email me an example of your work in this style: ProjectLoveGameDev@gmail.com Thanks!
Hi! Yes, like that (loop of selected edge). You can merge both halves together along one side, so you end up with one UV island. Here is an example on Sketchfab that seems to do it that way (you can check UVs in the viewer). UVs like that make it easy to simplify the model (LODs) without breaking them. Btw, I assumed this…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
OH MAN a rolling ball example that does everything I want! The example scene is pretty nice, I like the minimalist look and the easy menu to switch between scenes.
More like this. It's the basic edge bevel on the corners. This shape is just an example and a very simple example. The problem obviously gets even worse on more intricate shapes.
Hi :) I think the lighting can be improved, try to make it brighter (even if it's an interior, low lit scene). I see a gereral diffuse light but not clear light source influencing the scene, nor strong shadows. The final image should be well exposed. Try to get a good result in render directly, then tweak a little in PS.…