Looks much better, especially the bear now, and I like the new look of the penguin, but you're still going way overboard on the polys for the penguin's body. It's not like it'll be deforming hugely, right? And most of the silhouette is actually coming from the chair he's sitting on - I'd half the number of segments in the…
Cody: Thanks. :-) Vrav: Breaking off the nose is a good idea. I was thinking of putting two of these in my scene so I'll probably do that for the second one now that you mentioned it. As for everything else you said, heh, you need to give people more benefit of the doubt. No I'm not hiding anything...lol Yes the form was…
When I was growing up, I spent countless hours on Paintbrush and ANSI drawing programs. I always knew I wanted to be a "computer animator". I had no idea what that meant, though, I just liked the idea of computers + art. I think in 1997 when the star wars special editions came out, the "behind the scenes" showed wireframes…
Tomorrow i will post an image of the wireframe. to make simpler, one was to model a hand closed fist (the right hand) and an open hand palm to the top (left hand). In Quake 3, the left hand of the character always remains (except with the gauntlet) below the weapon, of or modeling palm opened upwards. And the right hand,…
Hi Dan Chris has hit most of it on the head. Just wanna add to his point about presentation. have a larger thumbnail as mentioned,but when the enxt page opens have pics of EVERYTHING thats related to that thumbnail on one page,this saves alot of time clicking back and forth and also gives an extra oppotunity for people to…
Hey this is looking great! I wish the presentation was better though. It's difficult to see the details and all the work that went into this. On your ArtStation page it looks like you just tossed up a bunch of misc screenshots from some folder on your PC. A lot of them unfinished and low-resolution and uncropped. Like, why…
I'm sorry if this has been asked before. I have the feeling it must have come up already but Google wasn't helpful, unfortunately. Is there a way to render my scene the same way as "gray" in the viewport does? I'd like to export a turntable of the gray mesh with wireframe without having to change or duplicate my materials…
Hi you all! I decided to try to create a marine monster for an aquatic circus on another planet. Its a model created for The Rookies Circus Contest. It took me about 3 days to finish. One texture set, one material. It is a real-time character rendered in marmoset toolbag. It was made for The Rookies in a few weeks. It is…
I'm looking to broaden my horizon on the subject and I was wondering if anyone knew any cool resources they'd be willing to share. So far I've found http://www.thewanderlust.net/blog/ http://www.slideshare.net/unthank/game-design-2-lecture-5-game-ui-wireframes-and-paper-prototypes…
Hi! There is something I would love to do in Maya (Max is fine too). Basically I'd like to be able to select edges on a polygon object, and render them to texture with a preset for edge thickness. The reason is, I like to 'paint' darker values were some particular edges are located on the model (especially for mechanical…