I started this project back when the second season of the show ended and just recently had the time to finish it. I really like the aesthetic of the new Loki suit and had a good time recreating it. More pics at my artstation https://www.artstation.com/artwork/5vkgkg?notification_id=6204201531
I think this is a fascinating topic. Especially in high end realtime renderers like UE5 with Nanite highpoly assets, Lumen and VSM. We create our 3D scans with a cross polarized setup, which creates textures with essentially the real Albedo color values of the scanned object. Even with all UE5 features turned on (except…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
I'm just throwing my 2 cents in behind CamelCase with the occasional underscore, if they let you. It really helps to check with your programming team and work out a convention early on. They usually have a very specific standard that they adhere to and generally would be pretty happy if you stuck to it. Or they will work…
LOST ORBIT features four solar systems and over 40 levels. We started designing levels with the idea that gameplay needed to come first even if the art had to suffer, coming from a AAA environment background, that was a hard decision. We were a small team, 2 artists/designer, 2 programmers and a musician, so we had to do…
I would strongly suggest to look at job positions and read the descriptions or at least polycount's wiki. Yeah, sounds like a cheap advice, but there you see what type of company looks for what type of skill set for specific jobs. In the end it's most of the times like Valve puts it in their employee handbook - T-shaped…
Alright, so, I just finished the game. While it had an incredibly strong "OMG this is awesomesauce all over my face!" start. . . it just kind of went (slowly) down hill all the way to the confusing and odd ending. I feel like the 2 things that really hampered the game, and became increasingly annoying as it went on, were…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…