Hi, I need to make character like this concept and mix of others,I suppose it will be Dark Iron Dwarf )) For start I use basic mesh from 3d coat. So let's rock
For a while now i've been taking part in Seth's Mentorship group. This is the character i've been slowly putting together in my spare time :) I'll update this thread with progress in the coming days. Peace!
This is a character from the game Sky Pirate I made last week. I've been jumping back and forth between painted textures and sculpt baking in my projects lately... crits welcome. Thanks
The purpose of this work is to show how to use the shader and effects to create a character image. I've found this work on Pinterest and it seemed to me very interesting. Link to author http://www.yu-fei.com/post/130153766394/blood-moon https://www.youtube.com/watch?v=P-_pP3NWvWk This is link to video
_____________________________ Hi! Today I've started on making a player character for a school project I'm currently working on. I thought it would be a perfect opportunity to make my first thread here and get some feedback. This is how far I've gotten today, basically tried to put the main pieces there:
Does game character must have one texture for all LODs or each LOD must have separate texture and different UV Layouts ? For example we have three LODs, as a result we need 3 different UV-mappings and 3 diffuse textures for each LOD ?
You have a lot of really broad questions there. To design good clothing you should be a well informed designer. You need to be knowledgeable and practiced when it comes to the construction of clothing, armor, etc, from different time periods, as well as being very up-to date with fashion trends. In addition you need to…
Just a simple toon character I am currently working in Maya. The poly-count is around 6000 tris. I use an image I got from deviant art as reference for body proportions.