It sounds to me like you're not really doing much in the way of projects, and are instead watching/reading a lot of tutorials and maybe following along sometimes. while it's great to read a lot of tutorials, doing that makes you a great reader, not a great artist. The number one suggestion I can make is to come up with…
I think the problem you'll run into with vertex lighting is not having enough verts to properly bend with. You'll either need to break up some of the big/long polys or push more into unique unwrap territory and get crazy painting, (you know which way I would take it). I'd do more big veins/ribs/vines and not so many small…
I would definitely work from a local drive - the speed difference alone is pretty big. Glad to see you got it sorted out - is there anything else I can do to assist? :smile:
At the moment using good naming conventions,groups and layers. Anything else I can to do manage this scene ? Also would using instances instead of duplicates for repeating objects make the file size smaller,scene run faster its got pretty slow. Are there any downsides to using them come render time ?
I need approx. 32 images widescreen colored in a western, colorful comic book style. Not for print, only projection. Coloring must be organized and separated into Characters and Background elements. My work: http://www.billydpatton.myportfolio.com Please email samples, rates, and relevant experience to…
Hi, I hope all is well with you! I have a new idea for a social networking app that can allow users to reach popularity by posting various contents. I want the design to be futuristic and captivating but simple to use. One can post picture, videos, feelings and thoughts and they can choose to make it anonymous or not. All…
When you feel free enough to make mistakes so that you can learn from them, you end up figuring out a bunch of other stuff that is normally relevant at some point in the future, to some other project. So for example you do find that stretched quads do give you a certain (this time) undesired effect and that you should have…