Real quick, I want to know how to do something simple that most users already know how to do so this won't take long. how do I connect multiple outputs from one node to the inputs of another node. I did it before but I forgot. You must hold down a hotkey or something while left clicking and dragging, but everything I tried…
Hey everyone, wondering if anyone has tried importing xgen descriptions into Marmoset without converting to geometry. I tried alembic caches, but it doesn't seem to work. Just curious if anyone has ever tried it.
Is this software rendered? or in an engine. If its not in an engine...have you considered this? In addition to what Sectaurs said: In general your scene just isn't visually interesting. You have a nice start, but you just don't really have any interesting shapes. You really need to break up all the flat lines everywhere.…
4. Pre-Production - Concepting the Character After mulling over some ideas from the research stage, it was time to work out my design. I didnt want this to be a carbon copy of an existing Aribeth, I wanted to make something a little different - more to my taste. I went over my research board and look at which parts of the…
OK, so its been a little too long so I better update this with all the screenshots Ive done along the way, so far Im trying to get out of the Blocky feeling Im getting from the scene. At the moment Im working on replacing the scene behind the throne with pillars to hopefully better reflect the type of character the…
Nice improvements! You're getting pretty close, I think. If you want to add AO without abandoning tiling textures, you could just do it with a lightmap, depending on which engine you are using. I made a quick paintover with a couple more suggestions. Most of these are just intended to get it closer to the concept, assuming…
It's really not that scary if you think about it. Let's take a look at the scene after I've highlighted some areas: (by the way, I have no idea what I'm doing with the colours, I just did what made sense to me, I'm sure there's a right way to do this) The red parts are the two key props you'll need to create for the scene,…
It doesn't get done often because its a monumental pain in the ass that requires some pretty intense cooperation between code and art/animation. Even the solutions that get worked out are normally small simulations like the coat tails in LA Noir and Allen Wake, nothing that would get beaten and battered by a long chain of…
The animator's survival kit, great book. They will have to pry it from my cold dead hands... Walks are hard, especially if you are trying to be sublime with your performance. Loosen this guy up- overexaggerate everything first and then trim back if you have too. Translate the body down a tad so you can get more distance…