I'm having the same problem. I've noticed that the draw quad feature doesn't snap to NURB objects. It will to poly objects though... Is this a bug? Anybody know a fix?
Right click on the object, go to object properties, and check "Edges Only". If the default setting is different, there is a setting somewhere for that... can't remember where (check the help file).
well that code snippet doesn't work apparently. i found the bug by individually selecting objects for baking, and got the exception when i selected the object with no mesh.
Good stuff. I noticed a few problems with floating objects (Debris on the ground) and some scale issues between objects but overall its pretty well done.
Well the classOf the base object is EditablePoly, but I don't get how to translate that into forcing the function to recognize the object correctly...Sorry, I'm sort of a maxscript noob.
Ok, I want to position copies of the same object along a path, which I've done using the Spacing Tool and path constraint. Now that my objects are in place I want to remove the Path Constraint but of course it's not as easy as deleting it, so what are my options?
I have a lot of UV map channels on an object in 3dsmax. If I open the channel editor I see them listed. I can clear their contents but NOT delete them. How can I permanently remove useless channels from an object in 3dsmax?
Hi all, I am working on this assets its about 5 object the question is if I set all the size and texel density. in this image : I still got some space in UV, so do I scale some of the object until there is no space ?
Is it proper to UV map an object before you subdivide it? Or should It be done after to make it easier to paint in PS? Because the uv layout on the sub would be more accurate to the actual shape of the object. If someone can clarify this that would be great! Thanks Chris.