More on this, had to take the week off till today to do some contract stuff and a different art test:poly127:. Should be aiming to finish by the end of next week if all goes well now. The tubes on the skirt are just placeholder for a sculpted one at the origin, way easier to make symmetrical and remesh. So the tubes around…
I noticed that too, compared to my attempts it doesn't have that "dirty" shading around switches and knobs, just more of a soft directional light. I was really surprised that AO could *almost* pull off directional shadows, but it's not quite the same. The more I increase the max distance for AO, the more it resembles a…
Will the pillars ever be seen separately from the building? The way I look at texture sharing is if it will always be part of the object you're creating sharing textures may not be so bad. However, if you can see yourself using the piece in another scene, level, area on it's own then you may want to make it a separate…
I can live with vanity effects like Hats and skins, but they still annoy me. They have no impact on gameplay but when I see a player enjoying them I can help but be reminded of how they got them. If everything was an up-front payment then that would be behind me when I start to play, now instead the game literally has "buy…
Yes, how dare they actually try to have a sustainable business model. It takes a special sort self entitled brat to complain so much about a free service you voluntarily signed up for. I mean if you're really worried that Linked-in is actually going to *gasp* try and make a profit, sure go ahead and delete your account, it…
First up, it's a real shame to hear about PC pulling out of DomWar. At the same time it isn't really a suprise. As with many others the delays this year have been a bitter pill to swallow, and tbh I also worry that there will be results delays as well. Who knows! So time to turn the page! I really like the idea of the…
nice work... three things spring to mind, i think theyve been said before but im gonna say them too ;-) 1- diffuse looks a bit half baked on alot of the assets it needs a bit more life as do the spec maps...UV damage, dust, dirt wear and tear the wood should go greasy and soft where its been touched a lot, 2 - you need to…
I have to agree on fear being to strong. Especially in fiddlestick's case.. He can ult in, instant fear someone for 3 seconds and then use his drain to finish them off. If you get 10% cooldown reduction on fiddlestick you can fear someone every 8 seconds and you can non-stop drain someone.(cooldown will be less then 5…
Hi there! I think your textures actually turned out quite well and you shouldn't sell yourself short :) My favorite part is the patch on the side of the tent. Here are a few things which I think you could take a second look at that would really add to the piece: - In the first image, it's very obvious that the branches are…
Hey guys I just wanted to say thanks soooooo much for the crits because I noticed my proportions of the piece were WAYYYYY off, like massively off. It was to rear heavy, as in the "grip" thing was super small and the end seat part was WAY to big so I have reshaped it now and it; to my eyes atleast looks alot better…