to me, the wrist on screen right seems un natural, it seems like its resting on an invisible surface, and I agree with PolyHertz, adding some secondary motion will def help
Which version of Vray are you using? And post a screen of your Scene, Light setup, and are you using Global illumination? The render looks cartoony, is that what you were going for?
You don't even see most of the transformations in that video. Looks like a lot of off-screen model swaps most of the time, and some blend shapes, bone scaling, etc.
Like slosh said, it all depends on how far away the character will be. Also how many characters will be on screen at once. My advice is go big and optimize later if needed.
have to agree with Prophecies at the point you got it in the last screen i would just say fuck-it and get on with my diffuse. if this is for a game model no-one would ever notice that.
You mean screen space ambient occlusion? Not much, to be honest. I left it activated but in quite a low value. It's there if you notice, but i thought a stronger effect was really ugly.
Screenshots of the low (no normal map), your UVs, your normal map, a shot of your low poly WITH normals showing....etc....pretend we can't look at your screen.
^^^^^ Thanks for the reply. This is great. Did you use print screen or one of the screenshot commands in UDK? Any AA in Uber post processing? Cheers again. So stoked on this level:)