Lightmaps definitely need fixed there, there is an awesome 3dmotive tutorial for the basics and it explains a lot of what you can get away with in the UVing of the Lightmaps and things to consider, as well as there can be a lot of depth not explain like getting the islands lined to texels so theres no crazy bleeds. But…
A very clear cut sign that this Landmark place is full of crap is that as you dig through the site about their course.. it gives almost no information about what it really is.. but tons of testimonials how 90% of people say its so great? Light on substance. Heavy on BS. The accompanying link also reveals how they use boot…
Hey man, Few pointers that might help. For the header. Red and white work nicely, though it is a bit unclear because of the background img being so damn white too. I'd try and darken that quite a bit, ditch the drop shadow or make it really soft. Maybe try a white pixel outline for the red text to make it read better.…
I really like the bottom left picture and the bottom middle, but did you brighten the bottom middle in photoshop? The quality of the screenshot looks really poor. It is great with the uneven entrance and statue against a yellow sky, a very powerful composition. I think the scene on the bottom right would be much more…
IMO you have some small overspend in tiny details which could be used better on the curved roof to knock out the lumpy silhouette (radiator cap, or whatever it is, and the tiny nubbin thing.) Mirrors and lights, probably necessary, but can you prune then at all? Also the rear wheelarch could be slightly pruned I think. For…
Yea i noticed that aswell. I also had some trouble with the 3Point Shader setup for the materials. It never seemed to look right especially the metal. I might try the UDK for better shader work, maybe a cubemap on the metal helps to sell it? Here is the Spec: Pretty much used the diff just as a spec base, then controlled…
@Fortereal Thanks! You are right, quality is always the priority. I will take your approach on posting the progress instead of the full asset! 14: Finished Lootbox! As I said before, noticed some shapes don't match with the original. I have to be more careful with that. I am still not convinced by how clean the top part…
I think I'm getting close to calling the texture done, I worked out most of the blackish areas and toned down a lot of the lightness on the suit, so thanks to the people who pointed those out. I kind of like the way the suit is right now instead of his standard blue/black one but if people have any other opinions on that…
Very nice! I like the model and the texturing. My only slight issue is the top image with the fireflies. I think your really nice model is slightly cheapened by them. It's quite distracting and doesn't look as believable as your character. It might be better to have him with a simple prop, or a much more concentrated…
This project is super cool, looks like a lot of work! Personally I thought the previous darker lighting was a little bit more atmospheric but this might just be personal taste. Main thing that stands out for me right now is the animation blending, especially when she starts running, seems like the animation timing does not…