To me it seems as if the shoulders/shoulder armor is way to big. It appears as if his shoulder joints are 2.5 head lengths away from his head. I think really the head is just too small for the upper body and size of the legs.
I don't think you've captured the likeness very well, so if that's your intention, I would start again with the head. It justs looks like a generic head from a PS2 game. Try sculpting a head in Z-Brush.
yea, try not to focus on smaller areas of the faqce first, try and get the whole head roughly blocked in, then go in and refine the elements. the number of heads i've seen where the front of the face looks so disjointed from the rest of the head. keep working on it though, looks promising
If you want to sculpt the head you should first start with the skull to understand the forms better, get as much reference as you can for any sculpt, a good source of reference for the forms of the head is planes of the head by asaro, a good book is anatomy for sculptors but there are plenty, good luck
[ QUOTE ] thanks hawken, i did the both of those guys(minus the heads).. [/ QUOTE ] ... the heads were my favorite part! JK You should get this guy plus his head into quake4! Looks like the bad dude roman king whatever from Gladiator
Hi all. Long time lurker here. I have been doing 3D for probably 4 years now and I don't think I'm at the level I should be. I feel as though I'm not progressing for the past year. Then when I try to practice and make a prop, I end up rushing it and want it done in a couple of hours and I end up just ditching it. I'm self…
thank you FOr the Help..i Loved you reference.. wings and head was causing problem.... head was only Doing rotation. so i dont know how i managed but i never moved head Forward...which is biggest fault ....
I'd be at a loss to provide even a cursory lsit of Canadian schools to look at. @JacqueChoi Do you happen to know any he could even briefly start emailing? -------------- @sophiam please, when you have the time, go click the "Wiki" button on the top of the Polycount website and read the threads that have been made ahead of…
Hi there Kazeo, this project has been really fun to follow. I was wondering; you seem to be focusing a great deal on the history and anatomy of these creatures, which gives the impression that they're not shape-shifters. This form wasn't specifically chosen by them. With that in mind I'd take the time to consider why the…
I'll be onest.It looks like a very weak portfolio.A zbrush screenshot with a head, a head on a street o0 and a dino in what i believe is the udk enviroment . I also didn't see a car on your portfolio.Some display of anatomy as a character modeller i'd see it a must, not just a head...