Here We Go: Valve-Backed PC Hardware Will Be Shown Off This Week "A company called Xi3Corporation is developing the hardware (whose chassis you can see above), which they say is designed to play Steam games on big-screen TVs"
This is my first progress screen. ~6000 tris. This i work for my future gameart portfolio. Do you think 6000 tris is to heavy for at next-gen game prop? (xbox 360, ps3) Is 2048*2048 textures a bit to much?
Lumineer67 Project - here is a screen shot from the scene you can find more on artstation here: https://www.artstation.com/artwork/X49RL there are some descriptions on the artstation pages but feel free to contact me or leave comments if further explanation is needed.
Hello, I'm still newbie. I have a problem while modelling a character. Well when I use sided view, I get black points on the model. How to fix it? Here screen:
Today we here at Spark Unlimited are very excited that we get to announce that we have been working on Lost Planet 3! Link to the Trailer: http://www.gametrailers.com/video/captivate-2012-lost-planet/728936 Screen Shots:
Hey everyone, This is a university project that I need to get feedback on topology, animations, etc. Here are some screens: Here is the link to the animation: [ame="https://www.youtube.com/watch?v=IhR_Hvxttxg"]Stegosaurus idle walk animations - YouTube[/ame]
hey @haiddasalami thanks for the answer! I tried your option but it doesn't work....when I have the key pressed and drag on the screen to track the viewport this marking menu appears:
Hi everyone! Finished the sphinx lady. I enjoyed a lot working on her without pressure. Here are some screens. More on my artstation! https://www.artstation.com/artwork/w60ABL
Implementing sky/environment lighting using SSGI. Gives results similar to path tracing, but you unfortunately get all of the usual artifacts from using screen space techniques.
I made a quick screen cap for you on how to set this up in Blender: https://imgur.com/6OM7STb You can move, rotate and scale the stencil by holding the RMB + (shift/ctrl).