i think i found the fzd episode about the fundamentals (EPISODE 19 Portfolio Prep) it helps a lot. He explained everything what should you practice and how.
a tree! Too many people are not very good at making trees, and a lot of artists seem to avoid having to make vegetation! Would be good practice, and there's lots of different techniques to explore =)
I made this till now as a practice , fully narrated 38 minutes . i know that some areas are fat and something , will be dealt with next tut . what do you think ?
Possible and very practical. There are challenges, naturally, in getting constant work and budgeting, but if you search the polycount forums you should find numerous threads discussing different aspects of freelancing.
I'm no hardsurface wiz but your edge flow looks kinda bad. I suppose if it bakes down fine then it shouldn't be a problem but it's good practice to have clean geo regardless.
There is no easier way to put this then "Start making 3d models." With that in mind, and good practice, you will realize where you are going wrong and what is the right way to learn and make models.
My suggestion is take classes in as many traditional arts as you can, buy a fat book on art history and read it, and practice 3d on your own using polycount and tutorials.
Not to burst your preparedness bubble, ian, but the rules for these contests generally state that all of the work has to be done for and completed during the contest time frame. But hey, it can't hurt to be practicing. ;)
Little practice for today, clay honey comb tiles. Still figuring out some new methods of my own. If there is interest for the process of this one, ill gladly go over it. :)
There goes a new concept I did today. It's not complex and overdetailed, but I tried to focus on expressivity. My intention is to model this guy entirely on Zbrush, to practice hard surface modeling there.