Hello!. I've been working for a month or so in my spare time on the classic bladerunner binoculars(ref below). I wanted to make some simple prop with some tricky parts to dust off my modelling skills since it's been quite a while since I've worked on a hardsurface prop!. Modelling in the front piece proved a bit tricky on…
Hi guys, This is my first ever post on a forum and was introduced to Polycount through Jesse Moody and Don Ott. I heard that there are a lot of cool people on here and a great opportunity to get good crits on my work. I am about to finish school at A.I. San Diego and have a lot of schoolwork left to do so that I can get my…
DIGIOXYGEN is a leading art studio providing the top-tier quality art and animation to game developers, and VR/AR teams worldwide at accessible prices. Our mission is to share our customers’ passion and provide not just quality, but creativity and the ability to help inspire and realize our customers' vision.…
Hey guys, I've finished my Game Art education with the beginning of september this year, and I will start an internship at a local studio in december. To keep myself busy during the break I started to work as a freelance artist for an existing student project called "NYX" [ame="…
I've been lurking for a while and since I've essentially finished my first game model, I thought I would share with you all. This character is based on the Dune Universe. Being a fan of the book, I had some ideas about the design in my head. And I also borrowed bits and pieces from some concepts on the internet to fill in…
Old modifiers are kept around just for backwards compatibility. Lots of longtime Autodesk customers have long archives of models, to support clients who need updates (think large architecture firms supporting huge multinationals) so they can pull up old Max files to update something or other. To open a Max file, you need…
I have to agree with renderhjs unity is very good. I havent used it to make anything yet just tutorials and such but compared to other engines(I havent checked those other engines but I'm betting) unity is very usable and straightforward. It doesnt have cutting edge razor sharp potential visuals, but then thats becoming…
I'm open to doing any work as a 3d character artist from games/collectibles/props/cosplay. leonzetsu@gmail.com https://www.artstation.com/leandrozetula https://www.instagram.com/leonzetsu/
>if violence ever solved a problem with basic greed and corruption Man time is a flat circle. ChatGPT, how many worker massacres did it take in the 30s before they flipped the Fair Labour Standarts Act? How many folks did Lavander Panters zero before LGBT acceptance? Irish independance? no? Okay. Guess we live in a…
Another one here, by our old friend Ryno. http://www.ghouseproductions.com/tut_headC.html Nice to have another resource Poop, thanks! Seems people have a lot of trouble understanding smoothing groups, I guess Discreet is dropping the ball a bit there.