Hey dude, firstly I apologise if this comes of as blunt, that's just my writing style I'm affraid. Good effort creating your own site, here's a few issues I found when going through your site: First and most glaring thins is when hovering over the left/right next buttons this happens: Half of the image gets obscured, this…
*Image Heavy!* Hello Hello, been a busy week :D but I have some more stuff to show! Been adding some more Horror related stuff :D the game is coming along great we are slowly piecing things together. Josh Bonser who's been working with me on the project has been focusing on sound and setting up the game mechanics. It's a…
I remembering driving down to seattle to pickup Sonic The Hedgehog when it first came out. I bought it for 60USD which at the time was probably like 100CDN when converted lol. Good times. Anyways, cool looking rendition; Very interesting to see this content taken to a more realistic approach and I recognized it instantly.…
working on that now, but you might be right about the poly count. It's a little over a thousand right now. I started with the intentions of bringing it into mudbox, so I wanted it to be able to subdivide but i have some n-gon issues. This really isn't the style of modeling i'm used to doing so i'm expecting some hiccups.…
Two Listen I appreciate the feedback. You raise a very good point about the "wow" factor somewhat stagnating the visual side of things this day and age and in this case semantics is definitely not my friend. However I do believe that we are to blame for that at large, because most of the beauty elements apart from scale…
As pior implied, you really only need to know the hows to create assets. That is knowing what maps you need for an asset and how to make them. For pretty much 100% of instances you will need: - Color map. This is the flat color of your asset. There shouldn't be any shading in this map unless you're doing something…
It's difficult to provide any advice based on this description. Some things that may help: Explain what looks strange about the light in this image Detail what you've attempted to fix the problem and if it has helped. Ie: have you attempted to move the light source? Provide more details about your setup, ie: render…
Finished drivers view. Instrument panel is done, I might make some adjustments to button layout but I feel pretty happy with how it is right now. The buttons and dials in the lower right corner feel a bit too spaced out and not detailed enough so I might have to do something about that. Now I just need to finish the area…
Local Dallas university is looking for a professor of lighting shading and texturing using the Unity game engine and Maya. Experience with those packages preferred however if the candidate has other software(s) experience that is fine. We are mainly looking for artistic talent to teach our students how to light, texture…
Ok, so I'm playing around with baking normals in Max 7 (thanks for the tut Poop!) and I noticed that there seems to be a relationship between the position of the perspective camera and how the rays are cast. This led me to some questions. Am I nuts? Does this have something to do with the default lighting scheme? If I set…