Thanks for posting Feanix, I sort of figured It out, took all day but It's fine and done. If you ever model a separate object and have no way out I did this with a head and body, though the base mesh had a placement for head details but oddness happened and I decided to make a separate object and test head that I liked too…
Yeah I saw that pdf from the shader technology behind that game, it was really interesting. But the baking down doesn't sounds good because you loose the resolution. Then I don't really see reason for doing the layering. There is an example that I forgot yestarday, but its in my head again, so I write it down, I think its…
Excellent point Pior. I actually noticed that too just recently while looking at a Chun Li action figure online. That extra joint for the elbows is apparently there to help the arm bend at a more acute angle. If it's not there then you get only a partial bend, or in our case with animation, an overlap. The only noticeable…
So i spent a lot of today working on the base mesh(es) and getting them where i wanted to be. i used the mesh i made for rogue, but modified the topology in places that i felt were underperforming or making my life difficult later on. i like to use the base meshes for the final topology where possible, and one of the…
Hi Warons, glad you posted here. Lets see if we can give you a few pointers for the head to get you on your way. First off, you can remove a lot of the polygons you have there, your mesh is too dense for a start off point. You did keep it very clean though in terms of quads, nice job on that! Now what we need to do is use…
I really like the spider. The people are bugging (ha) me a little bit, though. Especially that lady in the black pants, I can't really tell what she's doing or where her head is... I think she's stabbing the thing in the leg, but for a moment I thought her head wasn't there but that you could see some blond hair flying…
Hah, very good points. Cost of living is a huge factor for deciding where to live. Just another reason why I'm staying in AZ for the time being. I've got a decent balance between cost of living and available resources here in the desert. I could get better cost of living out in Texas, but I wouldn't have access to as many…
Sorry to be that guy, but sadly the industry does this quite a bit, some studios will just simply not reply with a denial if they choose to go with someone else or no one at all. Sometimes a position's need will just dry up during the hiring process (have seen it more than once) and they will just cease communication with…
^^ eeeeee Malus: cheers man, hope things are still alright back in australia (heard about krome :( ) wi_2: cheeers duder :) crazyfool: thank you dude, right on about the ears, still refining today... 100% about the ears, hopefully looks right tommorow when i post :) igi: weoop :P sandro: i love you too :P JeremyS: you're…
Ah cool i didnt think of chaning the floor in the real world, i like the spec map idea, and was going to bake the reflactions of the environment on it so it doesnt look so flat. Crazy world's floor will be changed, either tempted to make modular pieces so i can texture them how i please, or cover them with decals! My uni…