Thank you guys. I figure I should add that there were a ton of people that helped me out by pointing out everything I did wrong and ripping it apart :D A thanks to: Ivan Sokol Jason Stokes Henrique Lopes Alex Rodriguez C.J Ferguson Peyton Gee Terrence Masson Chris Bruin Keegan Edwards Chris Khuner So many other people on…
@oxhid i just checked all pages, in total u got more feedback inside this month then i got in my whole time beeing here. and ur item is fine, u just did not submit it the right way. i mean its not hard - just follow the formular like everyone other does.. im sure if u do it now tvi will be so nice and add ur item to the…
teh concept has far mroe curves than your sculpt and it misses some parts like the planks on the roof also your roof tile is far smaller than the original and the proportions of the top beams are off i would try to nail that and then add more depth to the textures and get the colors right before putting it into envi :) why…
updates updates! I finished the retopo, unwrap and did a test bake. Since no major shit came up from it (just need to tweek the cage a little in the eye/"nose" area) i went ahead and started a base for the texture. Here it is in marmoset The body is sitting at around 5700 tris, out of the 6k we were given. Still need to…
Hey Hey! glad you like it suburbbum Been awhile since I posted anything here ( been missing PC ) ... but I have done a few things which I will dig out and post here soon. Made this guy last night which was fun.I heart dynamesh! Uploaded with ImageShack.us and did this one awhile back after my dad said I only do monsters :)…
Okay I guess I had to see how it would look with a storm cloud. Anyways, I thought that if I did a rough UV map and put a free texture over it, it would help make a better visual for when I add details and tweaks. Also, I had made some adjustments to the 3D model after receiving some feedback from a buddy. Made it taller…
Guys I didn't know where else to post this and found this thread had quick replies, So I am posting it here. So basically when I click on add materials in DDO the material get applied but when I scale texture all I see is a flat color. I tried this with different objects and the result is the same. Help would be…
Thanks, @Cruckz!! You are right, dirt is what is missing. I couldn't get deferred decal to work in this level at all. With that said I probably will go back at some point and add it in as alpha cards. Hopefully it looks good. I like what you did with the paintover :smiley: I tried different combinations and for the most…
I mean, you set out to creat a bare hallway and you did. I think the proportion of the door at the end of the hallway is a little wide, and same with the hallway itself. Your hallway looks like a perfect square. Maybe squeeze it in a bit. I know you're going for "bare" but you could add the doorframes at least? and a…
One thing I liked to do (not sure how many others do it or if you already did it as well), is on the panel lines, I apply an overlay right down the seam that is around 50% black, maybe less, so that at a distant, the wing panels and all show up more. It is hard to see your panels by just using the normal map. Doing this…