The 2nd project i'm working on is another fanart, but i'm going for a realistic style with it. If you have watched the movie "Hansel and Gretel: Witch Hunters", then you should recognize the character. After already having done her gun and the crossbow, it's time for the actual witch hunter --> Gretel I redid the clothes…
I don't think Epic Mickey failed on any front, it is an awesome game, great art, good story, interesting mechanics and it sold well. I also bought Toy Story 3 and thought it was a good game. I think the expectations where low and nobody gave it much of a 2nd glance being it was a movie tie in but it actually was really…
I think its the best piece from you so far But i think you should tweak her face a little: 1st her eyes are little too close together 2nd you should make her nose more visible from front view (i would make the under side of the nose a little darker, if you dont understand then maybe i could dig up some pics to illustrate)
regardless of the platform and title i usually hold out until a game drops below 30 pounds. that's the point where i can start justifying the expense. it's just a psychological barrier for me tho, considering how much or little time i usually spend with a game it usually still feels like i paid too much. i normally don't…
INFJ. "The Projector" The description of this personality type on the 2nd link does in fact seem quite accurate, but I wonder how accurate the other personality types would seem as well. These things strike me as the same sort of thing as horoscopes. Broad generalizations that could apply to nearly anybody. Many are things…
hehe me too, but to be fair I believe they only had one 2nd year artist with little animation experience, and coded it from scratch. seeing how difficult it is just to use an SDK like renderware let alone from scratch, I definately appreciate their work a little more from this point of view . You start with big grand…
Good work, lots of nice sharpness and texture going on in these. Couple of things I'd advise though, and things I noticed: Keep lighting consistent and natural, the pipes in the top left texture look a bit weird because you have a highlight on the underside of the pipe which has the same brightness and colour as the one on…
Hi there, Note: We do NOT require you to have knowledge of coding the UI in UE4. This is solely for the 2D artwork/PSD file. Circuits and Shields is looking for an expert UI artist to put together the UI for our main in-game HUD (and possibly further work on menus/game screens in the future). The first task, the in-game…
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