In Photoshop you go to the channels of the normal map, from there select the green channel. Then, hit ctrl+i to invert it. Ensure light is coming from the Right in Red and light is coming from the Bottom in Green. Red=Right (RR) Green=Bottom (GB) You can also do this in the texture in UE4, there is an option to do so in…
Hey Bradley, one of our designers is looking for a roomate right around that time too and I forwarded him this thread, as well as the guys posting this to our mailing lists at work. Might get some traction on helping you find the right place! Looking forward to you working with us. As far as nicknames go, you'll be the FNG…
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this! I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
i am no big fan of ai usage in general and while i would agree on many of the sentiments written here, it is of course nonsense that people using AI are generally throwing their brains out of the window. we are not even remotely at "i will just let the AI do this for me". that people dont learn things when using AI tools…
is there a way to hide the "lights need to be built" error in udk's console commands? i have been looking around the web with no luck, i even looked at the console command list but im not sure what it would be called. the reason i need this is because i like the way my scene looks with lights not built and im trying to do…
The model itself is looking really nice and detailed, and I do like how you've added in some scratching and wear to it. If you're still going for a "used" vibe I think it can still be pushed further though in terms of the form/structure being worn out besides the scratching. I hope you don't mind but I did a little color…
This is really neat! I'm curious how you did your skybox? Custom mesh and gradient texture? Additional layers for clouds and stars? Any light you could shed would be great as I'm very much into custom skies these days. I also second Moose's thoughts - the scene tends to overwhelm with color and light for that matter, and…
Hey dude, firstly I apologise if this comes of as blunt, that's just my writing style I'm affraid. Good effort creating your own site, here's a few issues I found when going through your site: First and most glaring thins is when hovering over the left/right next buttons this happens: Half of the image gets obscured, this…
*Image Heavy!* Hello Hello, been a busy week :D but I have some more stuff to show! Been adding some more Horror related stuff :D the game is coming along great we are slowly piecing things together. Josh Bonser who's been working with me on the project has been focusing on sound and setting up the game mechanics. It's a…