I just started doing it. I never modeled a creature head before(only a human head). I'm looking for a generic dragon head reference picture (side and front) for a basic mesh and then tweaking it so it looks like the one in the concept art.
Hi art, Yes I agree I was debating whether or not to include a head because you may not be able to see it but I decided to add a head just in case I decide to change the skin to a new custom one when the head is done :)
will do. i'll update in morning. just got off of work and my head will explode if I see a vert. thanks for the comments about the head. I downloaded the video tutorial by Mop and watching it increased my 'head modeling ability' 10 fold.
Hey!! So much activity all of a sudden haha. I'll do my best to answer everything, sorry if its a bit long winded but a lot of stuff happened with this project. I ended up completing an entirely different stylized Knight character in the time where I was burnt out on learning how to create human heads. HAIR I used Maya's…
Some really nice prints being posted!! Top work! I really miss printing. Haven't been able to do it for ages due to physical limitations. Doesn't stop me making models to print though! Figured I might as well post some shots in case it sparks any interest. Anyway.. here's a few shots. It's made in a way that you could…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
It's such an ordeal to update this sketchbook, but you know what? Someday, when I'm really good, some kid who's just starting to draw will want to scroll back all the way to now to see how I got to where I will be. This thing calibrates my monitaur , but it does a terrible job so I've been putting off making a still life…
Hi, long time lurker here. First time taking part in the challenge and really excited about all these concepts. I am working on the hard surface prob and have the basic model down. Maybe already lost myself in some detailing ;) At the moment I am trying to find a good balance on textures, trimsheets and tileables as I…
Thanks for your explanation! I made it in my head a lot harder than it actually was. Now I'm only having issue with fbx export. Which goes a bit off topic but... after playing around with zbrush's scale master, I got it to right size. Or at least almost.... When I open fbx I exported from zbrush in Blender it shows that…
First of all, thats a lot for your patience with me :) Very happy to have you guys ! Mhmmm... i am not a super pro in ZBrush, but i think i get what you are saying. But after masking, editing the isolated subtool, i still need to union it again ? Right ? So how is this not ending up in the same seam problem ? You both are…