I really love the transparent glass/plastic material you've created for the cylinder object. A few things to work on: - The foliage/vines are bringing down the environment overall — I'd work on making that texture more realistic and making sure they're lighted well (specifically this image; they seem very dark…
I'm working through Kurt Papstein's character course (which has been great) But he uses insert mesh brushes to create these cables. It got me thinking on how to go about bringing something like this rats nest of cables into retopo for games or if thats reasonable to do in the first place. I'm hoping for a way to retopo…
I'm an environment artist and I love coming through these types of threads to see a character artist's work improve over time. It's an amazing site to see. I'm not too sure what type of effect you are looking to create with the ice but I quickly googled "Frosted Glass UE4." Just to see what would pop up. I'm still learning…
Yeah that's a great article explaining a lot of the concepts. I wrote up a tutorial for Marmoset Toolbag here: http://www.marmoset.co/toolbag/learn/materials Its for Toolbag specifically, but goes over a lot of general stuff like theory, how to research material types, and some examples of the actual content. The best…
I've found the curvature maps to be a real source of frustration for my workflow. The ones DDO Creates are tuned to DDO but are created from normal map information treat the entire texture space as a single entity so you can get some bleeding detail between UVs and weirdness going on at seams as it tries to interpret…
It would be awesome if you could open an app on the Forza website and create decals or car designs with your mouse and keyboard or your tablet. Then you could just upload it to your storefront from the website. No import, no copy/cut/paste from outside the app. There wouldn't be any liability issues. It would be so nice if…
Speaking from personal experience as an ex indie... getting a job at a game studio that does the type of games (or similar) you want to create will be invaluable. Work there for 2-3 years and learn as much as you can. By doing this you will be paid to get experienced, your skills will improve dramatically, and you should…
Thanks for the feedback Ace, you do have some points, but i disagree on the speed at which you can create assets on a very, very short time budget. The Average character on my project takes about 12-18 days to create. Sometimes a producer will ask you to take the existing geometry and quickly do a completely new design in…
Hmm you've got some cool rigging going on your site man! Great work! As for the models, have you tried turbosquid for models? Or creativecrash or www.animationbuffet.blogspot.com ? I mean creative crash and the animation buffet has more rigs than models (AB has only rigs), but you could download the whole free rig and…
Thanks for the info Almighty_Gir! I have been looking at some models, which seem to have flat surfaces, however I see people opting to still slice the quad into 2 tri's. I know its probably a loaded question, but could you perhaps tell me why someone would opt to slice up quads into tri's ? Does this not require additional…