Welcome to the first Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any…
Yes businesses are built to make money - but WE are not businesses. We as artists should feel at least partially responsible for the influence our work has on the greater culture. Especially considering the added influence that games in particular have on those still developing their own world-view. I would personally like…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
hey Morris, here is my retake on part of the model. my main goal was to show you how you can achieve smooth clean results with minimal sculpting and more polygonal modeling. the character concepts you have (most of your designs actually) are very smooth with semi-hard edges. it if is a good idea to plan your base mesh…
I actually tought about it and gave it a try, it workes to some degree but still I think there are better solutions just using painter in this case. As a quick update, I change a little bit the strategy and I think it works well enough for now at least! I decided to expose the normal intensity in the noises I created…
Hmmm, there is shit tone of work to do here. First of all is it marmoset ? The rocks: Its looks like you've made one rock, and you copied it over and over. No texture or color variation. They are flat. Its not only on normal map side. http://www.cgtextures.com/texview.php?id=52898&PHPSESSID=v2a9k4njqguljqoars2bku6kq2 Some…
Thanks everyone :smiley: Sadly I didnt record any of the process, but that is something Ill consider doing for my next project :smile: Im really glad you pointed this out as its exactly what I was going for with this character, I used paintings of lords and kings as inspiration for the pose, as well as victorian…
Got serious about doing more art in my free time this year. A friend of mine helped me with some tips/critique on my first hand-painted texture (thanks Crystel!), and then pointed me at brushforge.com when they were firing up their first mentorship program. I was lucky enough to get into that, and the scythe below is my…
normal maps do not store lighting information - they store surface normal information. many people mistake the coloring in a normal map for 'shading' but its not; converting it to greyscale is an arbitrary operation. you are going to have to try something else to get 'baked lighting' in textures. 1. by far the best and…
Nice painting, I like the character in his expression...I'm a little partial to yetis anyway....As far as the depth difference between the legs, I would say that darkening his left leg (the one farther back, it would be under the cast shadow of the body) slightly, and reducing the number of hard/contrasting edges created…