This is around 6 hours of modeling.Out of nowhere the idea came and i decided to model right away! :D The idea is that the headphones look really interesting and something you would want to click just to check out as im trying to make something thats gonna attract more viewers than usual.The bending pipes in the back are…
As of March 31st I will be an official employee of Flagship Studios in Seattle. I graduated college in 2006 and have spent the better part of the past 2 years freelancing to build my body of work and resume to the point where I would be able to find my way into this great business. This place has been a tremendous boon and…
I haven't modeled in ages and am just starting to get back into the groove of things. When I had modeled before (low poly stuff for Quake/Half-life) I used Milkshape, but now that things have moved into the realm of high poly and normal maps, I decided I definitely need to learn how to use professional software. I can't…
That's why I'm always saying, don't only read, go ahead and just forward into texturing and it becomes much clearer. Because it's complex to describe with words but quite easy to understand with a bit of trial and error practice. Let's say you want A LOT more resolution on cylinder though. You can only scale it up so much…
+1 for taking the Python route. You'll end up learning mel along the way, because most of the python interface is a wrapper for mel commands. But it gives you access to a lot of awesome amazing python tools and libraries so it's well worth it. The important thing is to keep the context of your python learning grounded in…
I prefer to work in Blender now. Consider it much more stable and convenient in general. It just feels more cozy and homely. Never understood what people find confusing in its UI . Imo it super well organized with nothing redundant or excessive while Max is a huge messy pile of stuff put together with an alien logic. I use…
Thanks mate, but I am sure there will be in the future :p Meanwhile I am finding some kind of a problem and I am trying to wrap my head around a solution for this. What is happening is that I am testing out how I wil be applying my Rocky noises to the damaged areas, or more precisely, how will I masked them perfectly.…
Spent today working on some wooden planks or beams. They feature ALOT through out this environment, pretty much every building will have wooden beams. So I thought I'd create a few, UV and texture them, and use these to build my modules. They can be cut and stretched as needed to fit my current designs and Hopefully will…
One good place to look is the polycount showcase here: http://www.polycount.com/forum/forumdisplay.php?f=62 There are a number of very good handpainted models there, and you can also look up the artists portfolio to see more. The only difference between 2d art and 3d hand painted is you have to pay careful attention as to…
Here is a hand painted shield I have been working on for the past few days. I'm trying to get it to high or professional market quality for sale. I don't really have any directions other than it is a hand painted shield, so not sure what it's scale is, a buckler or tower shield. Anyway, Here are some of the dev images of…