Looks good! Are you going for exact replica or are you taking some freedoms? I just noticed a few things different. Here's a picture of me holding the actual prop used in the movie. Taken at Weta Workshop in New zealand. Two main things I notice is the symbol on the top tube is on the front for you, but should be on the…
This is looking really cool! I've skimmed through the thread and didnt see this mentioned: in the concept, the flow of the composition works much better than in the cg replication, and that is primarily due to the balance of lights and darks. The foreground objects are obscured in 2d much more than they are in the 3d.…
thanks for your comments Etienne greatly appreciated. I will try to improve my work in that deapartment. I am beginning to understand that sloppy things like that are what sometimes detract from work being good or bad. Er Sye you got some great ideas i can see from your last post.I like those pics you put up especially the…
I've been doing some ZBrush tutorials lately, so as I am "replicating" what the tutorial is teaching me, am I stealing someone elses art work? No, I'm just replicating exactly what I see so that I get practice in a certain skill. Same thing dummyyou did. Why the drama? This is not an ideal welcoming ceremony for a brand…
Hi there guys! I am currently seeking a voluntary VFX artist that has much experience in Unity. My team is creating the first fully functioning fan made League of Legends champion. We have unfortunately lost our current VFX artist but he has been kind enough to let us use his summoners rift replica engine. There is an…
Hello fellow devs, I am seeking intermediate to advanced character animators who are proficient in 3DS MAX (no exceptions). Being able to assemble your own rigs is a plus. Facial rig+ blendshapes (or your own GUI controls for facial animation) The project in question will be an up-close animation of a 3D person replica…
model Modeling complete! This is my first hard surface model. I don't know why I thought all this time that I wouldn't enjoy hard surface modeling, but I really did. 34k tri's -- I don't know if that's good or not. I'm not doing any normal mapping for this so I added a bit of resolution to a few prominent areas, like the…
I think you have your Spec the wrong tints. Metal tends to have (pending on the coat or lack of coat of paint) either inverted hue of the diffuse in the Spec or 1:1 color value in the Spec, while wood will be white or inverted pending on what you want it to read (currently it's reading out as copper due to the spec). Also,…
the rim spokes are paper thin as the friend previously said, and the offset of the wheel (the point in the vertical axis of the wheel where it bolts to the hub) is too far out. in simpler words, the center of the wheel needs to go deep inside. like 5 inches deeper. also i believe the sideskirts are too thick in the higher…
You're using the Tokyo Marui G17 as a ref it seems. That's a faithful replica and not really a problem but keep in mind they changed the trademarks on a few areas due to japanese laws. Try this site for photos of the real thing: http://www.pixagogo.com/DeicideNBF Keep the grip noise and the text on the model! I'm glad I'm…