My first representation of this scene. Such a picture drew in my head when I thought about this moment. At now i know how to make better this scene and going to find the good compositiona and movements.
I have been trying to use AI tools in my workflow and it's just not worth the effort, at the moment the tools just don't work, I can make the thing faster myself and knowing it will not be a mess that I have to clean up after. I keep reminding myself that there are a LOT of BIG players that have a lot to loose if AI…
hi thans for your feedback. i will be creating textures in substance painter to use on the assets so they are looking plain at the moment as they arent textures yet and i am trying to keep the poly count relatively low and optimal
A hint Left leg forward, right arm forward Right leg forward, left arm forward The arms help to counter balance the leg movement. At the moment, the arms are pumping twice as fast as the legs are moving
Recruitment Method 1. Create a Recruitment Plan. This plan should include places where you could capture the interest to potential developers. I am using teamups.net, indieteamup.com, and indiecg.com. You can make a custom page so that all the project pages made on these sites can link to a central hub page. You can also…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
Hi Polycount forum, I am modeling a tent. In Unreal, I want to animate the fabric, but my problem is that I don’t know how to model this shape since I’ve never made a form like this before and I also plan to add a small amount of thickness to the cloth. I’d appreciate any help with this. Will the topology I sketched in red…
Hi everybody!) We are Drka-Drka team - Daniel Copytsko and Kirill Kravchenko from Heyworks Studio. And this is our take on the Throne Room contest. Software used: 3ds Max Zbrush Photoshop Substance Designer Substance Painter Quixel Suite Marmoset Toolbag 2 Xnormal Rendered with Unreal Engine 4. We also tried to create some…
Hey! My name is Lucy Webb and I am an Animation Senior at The College for Creative Studies, and I have a minor in Game Design. I plan to follow more of a video game career path, so this is great to document my progress as I grow as a 3d artist. My first project is an environment diorama, influenced by Cyberpunk 2077 and a…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…