Maybe the scale controller got changed somehow, for example by wiring it to something else in the scene or having a Scale List with a different entry being active. Check in the motion tab of the control panel (solid circle/sphere with motion lines to the left). Default is Bezier Scale.
This feels like a deceptive argument to make. When you have something like camera controls which have three different types of movements involved (rotate, translate, and scale), then you're going to wind up with 3 different combinations. If one of those three combinations does not involve a "3-step" operation then you're…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Hey Guys, It's been of time had to take a few days off but now back on the project. So... We are getting close to the release of the demo! Yay! Hopefully we will be letting it fly out of it's cage this month. Until then still a few pieces that need to come together. For now I can share you some stuff I've done in the past…
In the movie, perhaps the most dramatic pose in this scene is when they are trying to get back to this ship, struggling against the viscosity of the water. Ship seems untextured. Robot should be placed elsewhere, since it is merging with the silhouette of the ship, and thus it's difficult to read. Composition-wise the ship…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Hi! This is an animation I did some days ago, wondering if you guys might have any nice feedback? [ame=" https://www.youtube.com/watch?v=bSBZNlUtp10"]www.youtube.com/watch?v=bSBZNlUtp10[/ame] http://syncsketch.com/playground/51e27b46a2bb4b4e9187a2809c56d9f6#30858 Cheers:)
Our server is ready to rock.IP: <font color="red">nibbler.fastpc.com </font> .....it's the Polycount BF1942 Server. Bring it, beotches! I'll be available any evening after 5 pm EST. Let me know here, ok?
I've been trying to learn some max recently but i'm so damn slow in it compared to maya. One thing I like about it though is the fact that I can make a spline and render it into geometry, whereas in maya I have to extrude a circle or cylinder along it. Is there a way to simply turn a NURBS curve into geometry?
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…