I would get rid of or re-render the photogrammetry forest. As-is, the tree texture looks a little blurry, and your presentation could be improved in all of the renders you show. I'd get rid of the gradient background and the fuzzy brush compositing and do something a bit more streamlined. Also, you should render out assets…
Hey Folks, A friend of mine who I used to work with at Epic is going on a European tour collecting reference images and videos while documenting the experience in words. Finding reference of what we want to build is hard work, not simply the task of finding something that's well enough lit, has shots of different angles…
Greetings! My most recent Gamasutra article was just published and featured, and I wanted to share it with you folks. Whether you're a recent grad or otherwise, hopefully this will give you some explicit guidance on where to go from here. I am a member of the class of 2017 personally, and I was blessed to find fulltime…
I think you're going in a good direction. I think what I would like to see is something a bit more done with the stock.... Whether it's the grid pattern or the Tron kind of lines maybe, but I think feel it needs a little more something.... Maybe a little texture on the grip. Something like this maybe? Just a little more…
Hey guys, Ive been researching this for a few hours and have not found a solution yet, so Im turning to the awesome knowledge of the community at large. My snaps in max 2012 are broke. Now, I know they dramatically changed the way snap works in 2011, and I understand how the new system works... Been using it without issue…
Since a good group of people seem interested in giving this decal system and Forza 2 a shot, I figured you may appreciate this. This is a link to a japanese Forza 2 site that is very active on posting up new creations. It seems like every time you refresh it somebody has posted a new car design. Have a look, get some…
Alot of you already know the deal , alot of the ex iron lore guys got together and said they where going to make a awesome game, a few years later to the day we have this awesome game reaching out to all of you asking for that last little push to make it great! Alot of locals on polycount helped this project from the start…
Denser grid, zoom and the inflate brush work awesome. This is insanely cool. I'm curious as to how this works, is the painting already being done in 3d with brushes being projected from the camera and pushing around vertex normals? Could it support panning and rotating around the plane with the camera? It would be awesome…
I am not sure how to name this thread. But i need help to learn Anatomy, like step by step guide or system that i can follow, otherwise i will go mad and will end up in mental hospital. I want to keep simple. Like to know where to start,and how to approach. People say to separate body into sections and do many sculpts…
Olli You could also use the snapshot to grid feature. Draw your reference model onto the canvas. Select: Draw>Snapshot To Grid - This will create a Front, Side and Top view of your reference model on the Grid. You could then append another object, say sphere, then delete your reference model in the subtool menu. Before…