I'm currently sculpting a chest that I've modelled which is loosely based on the Normir Chests from God of War, but I'm going for a Greek style instead of Nordic. Here's some screenshots of it so far, before I texture the model. Any feedback is welcome. Thanks!
Hey all, It's been a while since I posted any work here on the forums so here we go. :) This is a realistic recreation of the Steel War Axe from Skyrim. I used the original in game weapon and several real life re-creations as concept and inspiration. Lowpoly with/without wires from 3dsmax and highpoly from zbrush. This is…
Note: IT IS NOT REQUIRED THAT YOU POST TO THIS THREAD FOR YOUR ENTRY TO BE CONSIDERED. READ ALL OF THE RULES TO ENSURE YOU'VE MET THE CRITERIA FOR FINAL JUDGEMENT. Please use this thread to show case your final entry for the WAR PAINT contest so that others in the community can see your fine work.
Finally got around to getting some Gears of War images approved. This stuff is ancient by now, oh well better late than never I guess. Meshes were done by other artists at Streamline Studios. And some slightly more recent stuff done for Terminator Salvation.
hi guys i am a student and a big fan of god of war just curious about how kratos's blades were animated ,i have seen that when he attacks the chains just came out of his hands, how can i do it in maya or max
Hi all, it's been a while since my last post here and a lot happened in the last year(also new nickname:)). I've been working as an artist at Streamline Studios (let me say, a really cool place), and I'm having the opportunity to work on exciting projects. One of the past projects was Gears of War and I can finally show…
There is only war in his old rusty head! And he was built for destruction... Personal project. Created in a free time for modeling and texturing practice. First, I created it as concept, then finished as complete work. I really love old Sci-Fi movies, so in lines and shapes I tried to achieve an oldschool effect from VHS…
Been modeling a star wars ship i want to 3d print for our RPG game. Looking to drop in Zbrush to sculpt panel lines and other details and bake it onto a lower poly. Using 3dsmax to model. I want to port to unity or unreal after. Ship is based on the YT 1760 i believe: https://starwars.fandom.com/wiki/YT-1760_small_transport
It's a world war 2 Willys Jeep. My progress on it has been off and on and you probably remember seeing pictures of it in the WAYWO thread. It's a subdivision model so I guess after I finish modeling the next step is burning the normals onto a mid-poly mesh (is that the right term?). I had bigger plans for this model but…
Hello everyone! I am a beginner in Autodesk Maya learning by myself by watching YouTube tutorials. Now for one year, I am working on a narrative war animation. I am still a student, but I hope to find a work in the film industry in the future. I know I still have a lot to learn, but see I am improving step by step. Any…