That makes a lot of sense, I didn't think about that. I'll do some research and edit the cracks later for sure. I did add the crack on the eyeball on purpose, but might change the placement of it a bit later depending on how it looks when I add the other elements in the scene.
I just wanted to report a bug I found in my Quixel journey. In the DDO layers if you click the reflectance value the color picker window pops up and the photoshop to is set to the eyedropper. With the color picker window open I can sample values from a base value chart no problem, but if I try and sample a reflectance…
I've tried it with a smart object and just a brush stroke. When I converted a smart object is when it did work fine. I built my object in Illustrator, imported into my dDo project, and made it into a normal and textured it with no issues whatsoever. I'm merely trying to make a simple cross on a screw head and I make the…
Organic modeling is organic modeling, don't see why you'd need one dedicated to just creatures? For organics I'd recommend the 2 dvds by Iian Joyner, watched them couple years ago and felt they were both well worth the time/money spent. http://www.thegnomonworkshop.com/dvds/ijo01.html…
Hey guys! I recently bought the quixel suite and im still very excited about it. However, I encountered several (what I think are) bugs and problems which I am very unsure on how to solve. They make working in DDO impossible. It is very possible that I am missing something basic since I am very new to this. 1- More often…
Hello. i am new to the workshop and i tried my hand at a phantom lancer spear. the thing is... i did the model, i did the textures (although i don`t think i made them well), and the game succesfully compiled the item in-game... but when i want to see the preview, it`s invisible.... any ideeas? ill upload what i`ve done…
Hi Would be great to get some advice on map export settings from ddo for use in Toolbag2. I saw that export can be set for metal skin etc. Searching on the wiki didnt solve the problem of exporting maps for a character that is metal skin etc so I exported as undefined. The maps look great in unity and in max but they dont…
Hi Guys! I got a question about the HighPoly Texturing Process in dDo. Is there a Video Tutorial about how to texture a HighPoly in dDo? I dont understand which normalsmap to use? Have i to use the normalmap which i would use for the LP Mesh? Is this not a bit stupid to lay down highpoly normals on a highpoly mesh? I…
Hey guys, I've recently upgraded to the Quixel suite. Previously I've had no trouble running NDO or DDO independently, but now that it's the suite I get this error when I try to run DDO. Any solution? I think I've seen this before but I couldn't find the thread or if there was a solution. Thanks for your help.