when i was doing the wrong thing and eating wrong, i always thought hamburger was a sandwich ? is it not? otherwise this is looking neatly put together such a blueprint layout, impressive to me, the fake lighting is a neat touch. Came back and edited this here: The situation with sectioning off the hamburger remarks just…
* Polyboost or Max2010 and then nSided faces selection options (5+ edges) * convert to vertex selection, filter the selection * ctrl + backspace (remove verts without killing the face) it often killed uvLayout and a few other external tools for me because they were less stable or comfortable with ngons. In 2010 there is…
NapoleonX0X You have at least 7 uv islands that are inverted and will bake inside out on your uv map. hit the left or right uv keys on keyboard to flip them. And your uv coverage is horribad. so much wasted space. Run optimise uv islands for 1-2 mins in uvlayout so that islands match in size. And use a cage and setup…
It is a shame we have no norm for navigation in 3d applications, everyone (devs) freaking thinks their new concept is the best thing that could happen (but is actually not better just different) and is worth breaking habits , which is just ridiculous. Mudbox and UVLayout do it right, offering different shemes from the…
or does it not matter? I'm going to be using headus uvlayout. Someone told me that I should have my hardsurface model in all quads before unwrapping. Problem with that is that I need some tri's in there if I want it very low poly. If I need all quads before unwrapping, are there exceptions where it is ok to have tris? Like…
Hey all. Just finished building the low poly for my character I'm working on, build the hair using poly strips and now I'm wondering how to go about setting up my UVs for all of the polystrips I just laid down. For my UVs I usually use UVlayout pro and tweak in max. Do you guys have any suggestions for possible ways to…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
I think the software is nice- but the fact that it builds on top of 3dsmax makes it not very attractive. My hope would be that it turns into a standalone tool just like UVlayout, Roadkill or Ultimate Unwrap 3D- so that it more usefull in a general way- beeing compatible with any other 3d application. Maybe even 1 software…
sexy, will give it a shot it will be very usefull for multi export/import zBrush/mudbosxm/ uvLayout stuff. what would be cool if one could on the other way around select objects from the scene and batch export them to the folder of that rollout. The object name in max would then be assigned to the file name dot obj and if…
Quick try of a prasentation sheet for a tree I did a while back, I'll need to took some time an do a good one, this one is still shity. Also need to do a sign or logo or something for my name.. hehe. UVLayout is a little weird since I originally planed to do some more foliage around the trees ground, but didn't finish it.…