Looks good but his flesh/skin looks unnatural and stone like with the dark shadows, can you get some subsurface scattering or luminance in the shaders of the renderer maybe ? That could improve things a lot, the textures look good. Coloring the AO with a red-ish tone could also help.
Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
Alright, got the painting and masks done but the spec is WAY too high on the stone. Firt particle mesh too. Only have about 12-14verts, might need a few more, this shot doesn't show well. game res has a little blurring on the handle and some stretching on the low. Could have fixed the stretch by not having the extra loop…
Unrelated to the baking problem, but personally I would suggest making all of the stones a seperate subtool. You can then alt-click on them to select, and you'll only affect that stone with your brushes. It saves you from having to mask things out all the time, and you can then rotate/scale the stones seperately…
From your first example i would say, less contrast, in metal the base texture is really really low contrast, just very vry subtile differences that crates a barely visable texture. You dont want it to look like stone. And i would tone the scratches waaay down.
I'm having loads of fun with this game! I entered 2 peoples game and stole their data. They were running around like headless chickens while i casually hid behind something small and occasionally hacked something to distract them from running into me one time I had to watch someone to gather some intel on him, he popped…
the walls and ceiling look SO much better now! i esepecially like the hallway. If you could get more of that detail on the rest of the rooms they'd be awesome. You might play with the idea of removing the small stones from the doorway and along the top of the large stones on the walls of the large room - see how it feels…
@samA That is looking really nice and detailed already, good work. Regarding the join of the thruster to the main body, it seems to me what you have there looks like it will be a weld, which feels too flimsy to me without a supporting brace of some kind to take the upward forces on the shaft that the thruster would…
Update #4 Today I have finished first "final" assets for the project (even they are also subjected to change later down the line). Basicly, I've made 2 materials, sandstone tiles and crimson marble. I have used several tricks within Photoshop to achieve this result. I think it's pretty decent for now. Another small thing…