This is my second model. For the most part (aside from a few tweaks which must still be made) the geometry is complete. I started UV mapping the model, and before the end of the week I'll have the UV data uploaded to Marmoset, and at the point begin creating normal and texture maps. But I have some questions regarding…
The VFX character pipeline is a lot more intensive than the game character pipeline. For the type of high-quality character you're talking about, involving close-ups, there would be a much bigger team and more steps. Although real-time tech has come a very long way in recent years there is still a big jump to VFX/Film…
Hi, this project started as a personal "speed model challenge" but now I'm eager to finish it. I used one of the concept sketches from the Starcraft 2 WoL Artbook as basis: I started by doing a blockout and then I build the ingame model from it. At the moment I'm at ~ 10k verts. The render was done in 3DO. You can download…
Hey torrents11! Your portfolio is strong! To add to the digital signature that Neox mentioned, be sure to include your linkedin information. Also do not put junior title anywhere, its my view that this is best left to the company to decide since every company sees it differently. And you should be confident about the level…
I thought it obvious that he was referring to the topic of this thread, ie: too many skus. So when he says Sony is the only one who fucked up, he is saying Sony is the only one who made too many confusing versions of their console. The RRoD and other hardware failures are irrelevant - they are not factors in companies…
Or Momento Mori: Requiem. http://www.playrequiem.com/ Anyways, after taking a break from this game for about a year because this game had many bugs, I finally planned to go back and see how things are. The maps are slightly changed, there are mounts and questlines were fixed. It was amazing!! Until i realized that them…
First post here, been working on this in my spare time and having a really good time with the tutorial from Marc Brunet, and just wanted to share some progress as I work on it further and would love some feedback wherever possible, thanks Marc Brunet's character from the tutorial
model Low-poly 3D model of the Leupold HAMR sight with a Deltapoint red dot sight.
The model was made in blender and textured in substance painter.
Marmoset toolbag 4 was used to render the turntable. The Model is available…
Something I have been wondering about... I have always been told that "Everyone wants to be a character artist." and that it would be too difficult to get into that part of the industry without some serious skill because there is soooo much competition and so few jobs. Well... what about environments? Yeah I understand…