I think the issue is that we're so used to thinking of spacial dimensions, rather than the base concept of a dimension. Technically speaking any given texture could very well be thought of as an 8 dimensional structure rather than a 2 dimensional one you have 2 spacial dimensions(U and V) and 4 color dimensions, RGBA, and…
I'm pleased to announce the immediate release of Particle Projection for Adobe After Effects. https://www.youtube.com/watch?v=yA1Ymo9a-4A Particle Projection is a powerful After Effects plugin for generating complex particle arrays projected through the use of a displacement layer. Particle Projection can create stunning…
so I’m learning how to use zbrush and I’m at the end of my first mini project. I want to export the Usual maps but nothing appears to be working correctly. I remember having a hard time with the same process in mudbox so I’m pretty sure it’s easy to solve.....I hope my displacement map seems to not be displacing at all.…
Basically, I'm taking classes at Watts to get away from that linear caligraphy type drawing I do.....I'm trying to learn color, hues and contrast, instead of linear drawing/form. Not to say learning how to draw form is not important, but it doesn't end there. Ron Lemen and is wife Venessa were the showcase instructors at…
Hey guys, how are you doing? It’s been a few days after my last post and I can say that I’m progressing at a good pace. I’m breathing this project almost 24x7. Watching medieval movies, games and looking for art in general that makes me remember this project. I can see the importance of trying to “live” in your environment…
First and foremost, Hi and wellcome to polycount! :D Seconds, some feedback on your work. The first thing that jumps to eye is the "lack" of value range. Most of your texture are very flat in values. You can see this by looking at the histograms for them in PS set to luminance. Try to work with more values, as at the…
hey James Thanks for the advise,I used hi-pass and pushed that abit more it got a tad to grey for my liking despite the hi-pass being applied to a duplicated layer then set on luminous blending so i messed with curves,levels and color replace to get the color back. I also forgot to reset the offset filter so putting like…
Yah, that's all pretty busy stuff. You can get away with a busy character if they are standing if front of a very subdued background. Think swirling gray fog, or a very dark, nearly back background. Just popping stuff in the foreground with lighting, and letting the background recede into darkness can be a way to get your…
@danpaz3d so you like what is going on right now? with almost porn star proportions, armor just on breasts naked belly (of course)... that is the design of most female characters now.. like the enemy would attack the breasts on purpose, completly ignoring everything else (mirana seems very close to that) Lore: "Born to a…