Its hard to be accurate in a scene we cant truly see. The reference pics you've shown show a very interesting space that works well for cinematography, but overall I dont think it will be appealing anyway you swing it recreating it inside of a game world. That being said, I'd love for you to prove me wrong. For me right…
Good stuff dude! There are a few things I can suggest that might be of help to you. At the moment it looks like you have very soft frontal lighting on your figure. Frontal lighting can be used to good effect, but may not describe the individual forms as well as say a three quarter light. That could be one reason why your…
kodde, see if this is what you want. Create a new render layer, add all your lights and geo to it. Right click the layer and choose attributes. Left hold click presets and choose shadow. Batch bake mental ray with bake shadows and light and colour as the color mode. It should generate a lightmap with only the shadow…
You seem to have progressed through this at a quick pace which is impressive. I really wish I was more technically inclined because when I look at your latest screenshots, there are things that are.. off.. but I have trouble explaining why, but I'm going to try The things that bug me are: - There's something really weird…
is there any way to have a mesh with no backface cast a shadow? ive got a bunch of wall pieces that are meant for an interior, and light just goes right through them. a small fix ive got for that is to just build up a BSP wall around the inside of the walls.. but thats a bit tedious. any suggestions?
So we are trying to bake the directional light in this scene. But the shadows disappear when we bake (in game play). Does anyone know why this might be???
Good evening, I'm building a night scene in 3DS and I have a couple lighting questions. I'm using a skylight, spot lights for the spot lights and omni lights set for ambient only to light the area...I needed to make the floor transparent and duplicate the geometry to fake reflections, but now the floor is lighting funny…
Hi guys I have a question which hopefully someone can help me figure out. I have tried many different ways of doing consistent normal and ao baking and repeatedly find default scan line and light tracer in max to be it. Yes it may be slow but i inconsistently get artifacting with mental ray when doing projection baking and…