I'm not a character designer by any means, nor am I overly familiar with Dota2 (although isn't it basically warcraft models reskinned for the most part?), but I have to agree with Shrike. When I think of a 'Viking', I think of these traits: -Brutal appearance and weaponry -Axes -Disproportionately large torso (when…
Looks cool! If it's wearing the skull, you could probably make that clearer (but that would have to be the skull of a horned creature, I suppose). And what's with the second creature? Is that a juvenile form? Its placement in the scene/composition is a bit strange (the confusing kind, not the scary one). In the last shot…
Hey. This is a zBrush sketch of a concept by Knight Zhang. I want to take it through to a real time rigged model. original concept: https://www.artstation.com/artwork/zOWx9Z. Any Comments of critiques are welcome.
I have no objection to Steam banning games if Steam doesn't want the games on it's platform. I do however have a pretty visceral objection to payment providers imposing their will on their customers businesses - this is gross and shit and makes all the right-wing conspiracy theorists sound a bit less like the ranting loons…
Sup Jimmy, hate to give crits so late in the creation of this thing, but here goes anyway, i'll try to reccomend some stuff that wont take too long to create. I really like the tight angle shot. The lighting works, nothing competes for attention and the scene looks flushed out with the various cool horns you've created.…
I didn't checked on any references.. but the detail/scale of the worn out metal seems to be more fitting to for example some smaller thing like maybe a painted toolbox (??) or of the metal case would be thicker and will be worn out very much like for example some forklift.. now i checked and.. .. it seems you got the…