humm... shows promise but I'm not sure about a few things. Crits: Design and planning seem to be your enemies, but with practice you'll be able to work those into the beginning stages and avoid a lot of rework. - It seems like a lot of your detail is just tossed on to fill empty spaces and doesnt' really provide function.…
Hi ya good people of polycount! Thought I'd start a thread now that I got this project done. I'm really bad at documenting my progress as I go but I'll try to include the most important milestones here. I'll kick off with a few 3DO renders. The initial idea was to just model an interesting object and then call it done. I…
Alright guys, take the last build I posted and consider this the video card: EVGA 01G-P3-1180-AR GeForce GTX 285 1GB 512-bit DDR3 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card - Retail ($369.99) http://www.newegg.com/Product/Product.aspx?Item=N82E16814130480&cm_re=GTX_285-_-14-130-480-_-Product So: Processor: Intel…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
Hello fellow polycounters, been a while since I've posted anything here. I spend my free time working on my own game using UDK (usually lurk the UDK forums), and now I've started working on what will eventually replace the main character in a future iteration (aimed towards UE4, which I'm assuming should replace UE3-UDK…
[ QUOTE ] hopefully theres some patching love in the future. [/ QUOTE ] Ask and ye shall recieve: [ QUOTE ] Patch/Update We are working on a patch/update for both the PC and Xbox 360. It will address a number of issues that we have found and ones that have been reported to us and confirmed. It is our plan to first release…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Hey all, I'm part of a team making an original game called Jack Kalibur. Its a sci-fi RPG with some pretty cool gameplay features and a kick*** storyline. We are currently in our alpha stages of development and need some modeling and programming support. We already have made our own basic physics engine and are stilll…
https://www.youtube.com/watch?v=O2W0N3uKXmo&list=LLs0dUXWTvIONxc63-UDQsSg&index=2&t=0s Very excited about this. Pretty sure the trailer alone is going to make some jobs for us. Very inspiring. If you are making the move and gearing up, here is a good thread for you:…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…