Oh I did, I spent several hours over multiple days researching, learning & watching tutorials before I posted here. Most of all the tutorials say the same things (which I applied) but none of them show every single setting they have selected between all the lighting and rendering options. They typically only show a hand…
Second pass with the crown. I improved my modular pieces, and now that I got the workflow kinks settled I focused more on the design this time. Before I go into the rest of the high poly pieces like this, I'm going to build a low-poly and do some test bakes. Make sure this is all gonna work out how I plan. Going ahead with…
I'm an artist who moved into coding. Coding in unity is not that hard, it's pretty easy actually. You guys would be surprised to hear that I find rigging and skinning more complicated than most coding. The hard thing about coding is learning the syntax. using systems.collection<br>using unity.engine
<br>public class…
Got this one finished. 4K renders on my artstation: https://www.artstation.com/massconfusion Work in progress thread: https://polycount.com/discussion/225845/finished-works-work-in-progress-weapons#latest
So I am currently working on a model and I got a little ahead of myself in my workflow. So my lowpoly is 4k and was created in 3ds max. I subdivided the mesh and reworked the polys partly in zbrush and 3ds going in and out of both programs. my workflow usually works well for me to get the topology and poly count i am…
Hi, After lurking on forum for a long time I finally got the courage to publish something. About year ago I decided to enhance my skills in modeling in consideration of real time engines and texturing using PBR workflow. Even that I have already reconciled with the thought that I probably wont be a part of any AAA…
I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
Didn't see your message until now. I'm using a Huion Kamvas Pro 24 4k. I guess the people of Marmoset know about the issue but they are not going to fix it so I've just cut my losses and went back to Substance.
You can use multiple different sized procedurals, but to ensure consistent TD, you'd have to make sure the geometry/uv's are scaled with respect of the size of the textures. Something that has a 4k tileable would have smaller uv's, whereas something with a 512 tileable would have much larger uv's. I see sometimes theres…
Woaahhh! So much discussions! @FourtyNights I really would love to add more bevels to it but I'm restricted at a certain polycount. This is just a part of the whole model. xDIssit a must for hard edging UV border? I kinda did some tests on them. It just doesn't have as much average baked into the normal map. (I might be…