I have used it for things like vertex lighting/coloring. http://blog.environmentartist.com/?p=205 Warheart is right. It's good for pointing things out if you don't want to do a cleanup.
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] https://cdnb.artstation.com/p/assets/images/images/009/235/095/large/damian-jara-damage.jpg?1517854257">
New works: I did this in 2.5 days. This image took about 6hours from sculpting to post production. The sculptures in both images were done with Sculptris, a free sculpting program.
$2.5 million, that means money to hire a live orchestra (this song is all digital afaik) [ame=" https://www.youtube.com/watch?v=qBc842j4vpU"]Torment: Tides of Numenera Music - YouTube[/ame]
Blender 2.5 also has a decimate modifier. I could never get Meshlab to preserve UV coordinates, and not sure if Blender does, as I haven't used it much yet in Blender.