Hi there community :) . I wanted to show you guys my portfolio I worked on. Currently I am searching for my first job and I'd like to hear some feedback from you guys. Before I start making excusives myself for the stuff I am not that happy with, I just post it. The "Kazneh Temple [~2weeks]", "Gaia - Stage 2" and "Angkor…
Hello eco_bach, Depending on your Render software, mixing 2 materials are slightly different. But In all cases it uses the native capability of each render software to do the blending. The thing the Quixel tools offer is the "quixel mixer" nodes for all Renders. The idea with this node is to be able to take in displacement…
I threw out the first build of the character and started on a new one. It went about three times as fast as last time. I think that means I'm learning!
Hey guys, today i saw a surface pro 2 tablet in a store from my country, really cheap right now and i want to buy it today..so here's the question : Is surface pro 2 any good for Zbrush/Maya/Photoshop? I have a Wacom Intuos Pen and Touch but i really want Surface pro 2 for 3d and also for university :) Should i buy it? If…
I'm not sure, its just the way I was always taught (MLA format? don't have my handbook handy) - maybe its a personal preference too. It can go either way I think, just depends on how you phrase the question and how you answer it. Its a minor issue really, probably not worth splitting hairs over. "What positions has this…
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…
Mmh i'm not sure. The pivot will be at the center of the bouding box and not at the original place. Also if i only scale scale, object i guess i have to invert ratio.
You can uncomment scale object to test it. What are roughly the scale values you have to put in unity so the teapot looks ok ? ( obj = $ bb_max = obj.max…
well then i correct myself. I thought the preview showed the actual texture shape.. Currently im just confused about what the actual distinction between 2:1 and 1:1 is. As far as i know the UV space in max is ALWAYS 1:1, so if you "cheat" and squish your UV's in to (0.5, 1) scale, the map would still effectively be 1:1,…
I have published a script - 'TT copy-paste Lite script V.2 (Version 2) - or - ''2 percent of power left'' survival helper method for Autohotkey' ;). The script was written to work (with the text and files, copy-and-paste) with any standard keyboard - x2 times faster, likewise as though you worked with the "non-standard"…
@miauu Thx Works so far, I only get issues with values like 12,5 - I get syntax errors. I tried 12.5 or 25/2 (does nothing). How can I add float values? menuItem setGridSpacing25/2 "12,5" checked:false